Playing
today's video games is key to the success of anyone wishing to do
stellar online creative. At least, that's what I tell my wife and
accountant. But seriously, you can learn a lot from playing games.
In
the age of print we turned to art books, photographers, and museums for
inspiration. During the TV revolution, we looked to films and later
music videos. Now the digital age is in full effect and the most
inspiring, innovative, ground breaking, and even mind-bending work is
more often than not being done in videos games.
Style. Get some.
So
much of what we do these days depends on style and execution as much as
idea. Just like a good TV idea can be made outstanding with great
execution and style, so to can online work. Here's my current favorite
example of great style and execution making a good game a killer game, Borderlands.
Notice
the unique animation, the type design and motion, the way the music
plays into the concept. It's like a Tarantino movie with aliens and
bigger guns than even he usually brings. I can tell you from first hand
experience that playing Borderlands is a fun and surprising experience
and it's all due to the style.
User Interface (UI). It's needed but it can be cool.
Take
a quick look at all the browsers available to you. Their core interface
is the same, the house is home, the arrows that spin are reload, the
arrows pointing left and right are back and forward. We've been trained
to expect certain things and we want them. That's not to say we can't
be taught new tricks. The best UI gives us just what we need and
nothing else. But sometimes the way the UI gives it to us can be
refreshing, effective, and fracking cool.
Every
First-Person Shooter (FPS) has a basic UI: health bar, shield bar, gun
icon your using, ammo in gun and ammo available, map, and a directional
finder to your next objective. How these are shown from game to game
vary but the core is always there. But sometimes a game needs to give
you a bit more info and that's where the fun comes in.
Crysis
is a breakthrough game graphically. It's gorgeous. But the real fun of
it is that you wear an exoskeleton that gives you extra armor, extra
speed, or makes you invisible depending on what you need at the moment
and your style of play. Switching between modes is done on the fly and
even during combat.
There
are many UI designs that would have let us switch modes but the wheel
in the middle of the screen, controlled by the mouse, gives us ultimate
playability as well as bitchin' graphics. Plus, there's audio feedback
when you switch between modes which adds to the experience and helps us
confirm we did what we wanted to do. There's nothing like speed running
into a ton of bad guys, going full armor, blasting a few dudes, and
then disappearing into the jungle. The stellar UI makes it all possible.
Sound Design. Listen, do you smell something?
As
an industry, we spend millions on sound and music for TV spots. And we
should. It's incredibly important. You should treat your sites the same
exact way. Audio feedback on a button click lets the user know they did
in fact click. The music you choose can greatly effect the mood of the
site just like it does a TV spot. Go with cheesy needle drop and your
site will suffer. Sound is also used in games to tell you what's
happening and prepare you for what's coming. World of Warcraft
has some of the best sound and music you'll find and the audio cues it
gives you are incredibly helpful. Spell casters need to drink to have
energy to throw their fireballs. Even if I can't see them in front of
me, I can hear them drinking which lets me know I need to wait for them.
(This clip starts out with the intro movie followed by real video of different game areas and their accompanying music)
Give
your sites the music it needs and consider different music for
different site sections as needed. It can help create a better, unique
user experience.
Story, Fun, Thrill. You've got to have something.
Movies
really suck when their stories suck, nothing happens, and you get
nothing out of them. Duh. Games are the same way. A shooter that is the
same old run and gun experience quickly finds its way to the clearance
shelf. That's why games like Crysis, Borderlands, BioShock, and F.E.A.R.
succeed. They're familiar yet executed differently and thus are more
exciting. The story in BioShock is truly interesting and compelling.
F.E.A.R. is a good shooter but it's by far the creepiest and thrilling
game I've ever played (think Shining meets Jacob's Ladder with guns).
Crysis and Borderlands are just plain fun because of their game play
and graphics. But it's not just shooters. Tetris was/is incredibly fun.
Mario Cart provides hours of thrilling enjoyment. Sam and Max is a serialized gumshoe detective game known for its humorous and rich stories.
(Don’t play F.E.A.R. in a dark room. Trust me.)
Your
site should be just as engaging. Ask yourself, "What story am I trying
to tell?" It could be a story about customer service or innovative
products. Look at Apple's site. It screams innovative company from its design to its layout. Is your site fun? Uniqlo is known for its fun and inventive sites. As for thrilling, I personally think the Air Force Basic Training site is very exciting. But then, I'm biased.
To
sum up: Play games. Learn from what they do. Apply it the next time you
concept a site, a mobile experience, an app, or even a banner. Be a
badass.
Warning: Excessive gaming may be hazardous to your love life, social life, and bank account. Frag with caution.
Blogs are good for every one where we get lots of information for any topics... nice job keep it up !!!
Posted by: Simpsons Games | March 22, 2011 at 05:22 AM